Thursday, 24 January 2013



Resources needed to carry out GAME plan
In order to engage students in exploring real world issues, I would have to simulate many of those issues and create authentic problems within those simulations.  Using digital tools and resources would assist me to not only simulate but articulate and provide a medium through which students could attack, explore and solve those simulated “real-world” issues.  I would need to use computer hardware that would allow students to view videos that would simulate real world issues.  Also, word processing and Spreadsheet software would also be used as part of classroom instruction.  I would use electronic journals to record students’ progress.  This would allow me to convert raw data into interpretative information for analysis.  I would also have to build a collaborative team with some of my colleagues that would allow us to not only plan together, but interpret student learning goals and achievements together.  That reflective collaboration is going to be paramount to my assessing student learning and assessing teacher effectiveness.
Providing support is probably one of the most significant yet sometimes most ignored component of effective classroom instruction.  Providing collegial support is very important in inspiring a community of reflective educators.  Teachers benefit tremendously when they work as a team.  They are better able to share ideas as far fetch as they may appear to an individual.  When the administration of a school supports technology skill development and use, the school on a whole changes its perspective and attitude toward learning.  Lesson plans are an exceptional means of tracking effective teaching.  More importantly, teacher reflection after a lesson (which should be recorded on lesson plan) is as important as a beautifully planned lesson.  Using a checklist to evaluate and assess the use of technology can help to reduce wordy clutter and provide data that is relevant for the expected objectives.  Administrative support would come in the form of physical resources (hardware, software), staff development opportunities (workshops, conferences and opportunities for research and development), providing opportunities for collegial support on the staff (mentors, webinars etc) and community building within the school day (this can be scheduled into the day’s activities).
What additional information do you need?
In order to achieve those goals and acquire those resources, I would need to do some research into what is needed.  Also, I would have to discuss with relevant members of the school community how we could develop this GAME plan.  Then finally, I would have to decide exactly what is needed in the checklist if relevant data is to be collected.
What steps have you been able to take so far?
I have met with my HODs to assess the types of support that is needed on a departmental level.  Also, I have scheduled a staff meeting created specifically to discuss the needs of departments.  We have worked to develop of culture of collegial support where the curriculum and lesson plan are prepared horizontally and vertically.  I have reassigned mentor teachers to new and novice teachers on staff in order to strengthen that collegial support for those in need.  Departmental head have also listed some hardware, once that list is complete, I will forward this to the Board of Education (our financing body) to acquire some of those pieces of equipment.  By next term, I hope to conduct one or two staff development workshops that examine the use of technology in the classroom.

What do you think colleagues?  Do you think I need any additional resources?  Looking forward to your comments.
Ezra Jonah Greene



4 comments:

  1. Hi Jonah,
    Do you have any thoughts about what sort of simulation software you might want to introduce to your students? During my research this week I came across Blender (http://www.blender.org/) that is a free open source software tool that students can use to design their own animated videos. I was absolutely amazed at the tools available and what students are creating! This definitely develops 21st century skills and actually introduces students to career possibilities in animation design that they might not have been exposed to previously. I am going to try to work this into lessons after I have had some time to work with simulation software with students. I immediately thought of the Prius project I did and how neat it would be if students designed their own cars using mathematical principles. Let me know what types of simulation you are considering- I am in the process of researching this topic now and perhaps I will come across something that may interest you.

    Your attention to details with your GAME plan is marvelous. Assessing the effectiveness of selected technology, lesson design and assessment covers all the angles of the UDL framework. When combined with collaborative efforts and reflection I have found that the time spent is well worth it when the results are enhanced learning for all students.

    Thanks so much for the updates on your GAME plan. Have a wonderful day, Petra

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    1. Thanks Petra
      I am particularly interested in simulations that examine real business situations. I would love to recreate business problems that students would examine and attempt to solve. Maybe include conversations that simulate positive or negative business situations. I have looked at your suggestion with blender and will have to take a closer look at it. Daniela gave me a nice suggestion with Simcity. Maybe it might be something you could use as well.

      Thanks for your ideas. All the best with your GAME plans.
      E Jonah Greene

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  2. Johah,

    It sounds like you have a very good grasp on how to successfully carry out your Game Plan. I absolutely agree that collaboration with colleagues and personal reflection will be crucial in achieving your goal. Simulations are a great way for students to be creative and demonstrate their knowledge by recreating authentic experiences. They are also highly beneficial when used by educators to recreate an authentic learning experience. Doing effectively differentiates the lesson to meet the various levels of learners, it also provides students with a meaningful learning experience that they can connect to.

    I have never created anything using simulation software myself, but I have used virtual tours of museums that I found online to teach about the Renaissance. This was so much more entertaining than simply showing slides of art on the projector. I have also recently heard about a tool called SimCity which allows you to create your virtual city. A colleague of mine recently showed me her son's project using this tool and I was very intrigued by it. This may be something useful for you, as well.

    I also liked Petra's website suggestion, it seems like a great resource for you and your colleagues. You have a very interesting Game Plan in place. I look forward to hearing about your future discoveries on simulation software.

    Thank you for sharing! Best of luck to you!

    Daniela Petruzzella

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  3. Hi Daniela
    Thanks for your suggestions. I looked at the tutorial for building a city on YouTube. It looked pretty intense to me. However, I think my students would love trying it out. There is a unit in the business education curriculum that examines industry and how city structure can affect business activity. This might be a nice exercise to try out. I have noted it and will ask some of my tech savvy students to check it out and provide feedback.

    Thanks again.

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